Digital media players are everywhere. Whether you’re watching a video, listening to a podcast, or streaming music, media players are an essential part of the online experience. According to recent statistics, over 80% of global internet traffic now comes from video streaming and downloads, making accessible media players more important than ever.
As a blind person who relies on assistive technology, I frequently encounter barriers when interacting with these players on mobile devices. Adjusting playback position, hiding or unhiding controls, and accessing time-related information can be frustrating or impossible without proper accessibility design.
Many of these issues could have been caught with automated accessibility testing. However, only usability testing with real people with disabilities ensures a seamless experience. Companies working toward EN 301 549 (European Accessibility Standard) or WCAG (Web Content Accessibility Guidelines) compliance should prioritize manual and user testing to catch these real-world barriers. Learn more about balancing automated and manual testing here.
Almost all media playback interfaces include a way to adjust playback progress, typically through a draggable scrubber bar. Unfortunately, these scrubbers often present serious accessibility issues.
These challenges illustrate why automated accessibility testing is not enough. Usability testing with screen reader users would immediately reveal these issues. Companies working toward EN 301 549 compliance or WCAG conformance should include manual testing in their accessibility process.
Another common accessibility flaw in mobile digital media players involves the ability to hide and unhide playback controls.
Sighted users can toggle controls by tapping on a space within the player. However, screen reader users cannot reliably place focus on the media player itself, leaving no accessible method to toggle these controls.
This causes several major usability issues:
The solution is simple—media players should include a screen reader-accessible button to toggle playback controls. Developers concerned about visual clutter can make the button invisible to sighted users but detectable by assistive technology. I have encountered media players with this feature, and the accessibility experience is dramatically improved.
Testing with real users is critical for companies looking to ensure digital media players meet accessibility standards. Learn more about setting up user testing here.
One of the most valuable pieces of information when using digital media players is knowing how much time has passed and how much time remains in the media. Screen reader users typically get this data through:
However, this information is often presented in a way that is confusing or inconsistent:
For better usability, media players should always provide elapsed and remaining time in a format that screen readers can announce (e.g., “Time Remaining: 2 Minutes, 15 Seconds” instead of “Playback at 80%”).
Proper usability testing would have easily caught these issues, reinforcing the need for manual and real-user testing in accessibility audits.
As digital content expands across mobile apps and websites, ensuring accessible digital media players is essential. Media player accessibility issues cannot be fully detected through automated testing alone.
Issues like:
For companies striving for usability for all customers and compliance with digital accessibility laws like the European Accessibility Act or the Americans with Disabilities Act, investing in comprehensive accessibility testing is critical. Automated tools can catch some issues, but only testing with real users ensures actual usability.
In our October webinar, "Navigating the European Accessibility Act: Requirements and Best Practices," UsableNet's accessibility expert and Vice President of Product Management, Michele Lucchini, discusses accessibility best practices, including the insufficiency of relying only on automated testing.
Michele explains that Automated testing can identify scalable issues, but manual testing ensures the content is appropriate and usable, capturing nuances that automation misses. Register to listen to all the insights from our October webinar on the European Accessibility Act here.
By making digital media players accessible, businesses can ensure equal access to content for all users while improving usability, engagement, and compliance. Learn how to incorporate accessibility testing into your development process.
Editor's Note: Our frequent contributor, Michael Taylor, wrote this post. This post reflects his opinions and experiences. Read more about Michael and some other posts on his experience online here.